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1. Whats wrong with the Moa? - in Ships and Modules [original thread]
Originally by: Sullen Skoung Edited by: Sullen Skoung on 21/02/2011 20:45:57 Whats wrong in general with Hybrid guns? Im not a missioner Im a miner, I just see ppl saying theyre terrible. Horrible fittings on medium platforms, use t...
- by Max Hardcase - at 2011.02.21 21:06:00
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2. Anti-Frigate Platform - Which is best? - in Ships and Modules [original thread]
AML caracals are why destroyers are niche ( other than destroyer specific problems).
- by Max Hardcase - at 2011.01.31 10:14:00
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3. Where are the damage rigs? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 30/01/2011 22:15:06 Originally by: Johan Sabbat Originally by: Val'Dore Rigs should be treated as base stats as far as stacking penalties are concerned. As in the stacking penalties don't start till y...
- by Max Hardcase - at 2011.01.30 22:09:00
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4. Theoretical destroyer fix - in Ships and Modules [original thread]
Originally by: Umega Originally by: Zarnak Wulf So they don't need a redo? They're all based on alpha strikes. One guess as to which race does that best. I didn't say it in my first post but they're also losing their optimal bonus....
- by Max Hardcase - at 2011.01.20 18:25:00
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5. Theoretical destroyer fix - in Ships and Modules [original thread]
Edited by: Max Hardcase on 18/01/2011 19:19:01 Have you ever tried to fit a destroyer ? The fitting possibilties are atrocious in all but one of them ( Thrasher ). And thats with perfect fitting skills. Catalyst is so lacking in CPU department...
- by Max Hardcase - at 2011.01.18 19:18:00
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6. Do you think Destroyers need a sig radius decrease? - in Ships and Modules [original thread]
Originally by: Zarnak Wulf They should all have the same sig radius the same way BC do. 55m - 60m would be good. The caldari destroyer is almost 100m right now. Instapop anyone? Even at 75m the thrasher is easily tracked and torn apart. ...
- by Max Hardcase - at 2010.10.09 07:02:00
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7. Sig radius ganglink - in Ships and Modules [original thread]
Depends on whats shooting you, if BS weapons are shooting you I'd say it would be very noticeable, cruiser weapons not so much.
- by Max Hardcase - at 2010.08.19 05:55:00
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8. T2 Hybrid Ammo - Bug or Feature? - in Ships and Modules [original thread]
Null.
- by Max Hardcase - at 2010.07.27 16:34:00
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9. Autocannon Ammo - in Ships and Modules [original thread]
I dont have tracking problems with autocannons, do you?
- by Max Hardcase - at 2010.07.09 11:26:00
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10. Autocannon Ammo - in Ships and Modules [original thread]
For autocannons you want to use the EMP, PP and Fusion variants (t1 ammo). The others arent worth it, the marginal increase in optimal isnt worth the lower dmg output. AC you are committed to working in falloff.
- by Max Hardcase - at 2010.07.09 06:48:00
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11. Ok, if you could "invent" you own stuff, what would you invent? - in Ships and Modules [original thread]
A thorax without the MWD bonus but with a hybrid falloff bonus. I'd lose 25 bandwith for another mid too.
- by Max Hardcase - at 2010.07.01 19:56:00
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12. Should I fit Pulse Lasers on my Domi? - in Ships and Modules [original thread]
1000 shots per faction/T2 crystal.
- by Max Hardcase - at 2010.06.27 11:11:00
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13. rocket nerf? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 19/06/2010 16:50:29 Well the explosion velocity is not the only factor. Its the fact the rocket Vcoefficient is also bad that is the final nail in the coffin. It wouldnt be bad if it was around 2.
- by Max Hardcase - at 2010.06.19 16:50:00
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14. Catalyst, Cormorant, Coercer, Thrasher - in Ships and Modules [original thread]
Originally by: Kyo Haku My thrasher has 15k EHP (shield tank) and deals almost 400 damage per shot. (with more skills it can do almost 550) Lets see a frigate do that. The trasher is the decent one. a) It has the smallest ( almost dece...
- by Max Hardcase - at 2010.06.06 16:00:00
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15. Catalyst, Cormorant, Coercer, Thrasher - in Ships and Modules [original thread]
Originally by: Zarnak Wulf Originally by: Sagacious Z For all you "buff this" and "buff that" types out there.... <snip> I'll have to side on CCP's way of thinking on this one. I for one will welcome our new destroyer ...
- by Max Hardcase - at 2010.06.04 14:42:00
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16. The Tier System - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: NoNah I doubt you can find a single player somewhat familiar with eve presenting any single viable argument to keep the tier system. It's one of the horses every single forum***** tend to b...
- by Max Hardcase - at 2010.05.20 20:02:00
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17. Signature radius - in Ships and Modules [original thread]
booster drugs
- by Max Hardcase - at 2010.05.17 11:35:00
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18. Any cruiser vs vexor. - in Ships and Modules [original thread]
[Rupture, Vexor vexing] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Armor Explosive Hardener II 10MN MicroWarpdrive I Medium Capacitor Booster II, Cap Booster 400 Warp ...
- by Max Hardcase - at 2010.05.15 16:48:00
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19. does anyone actually use destroyers?? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 14/05/2010 20:44:29 Originally by: Athena Silk Originally by: Max Hardcase Edited by: Max Hardcase on 13/05/2010 17:46:51 My 10 second destroyer fix : sig radius = biggest frig of race +10 +1 tan...
- by Max Hardcase - at 2010.05.14 20:43:00
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20. does anyone actually use destroyers?? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 13/05/2010 17:46:51 My 10 second destroyer fix : sig radius = biggest frig of race +10 +1 tanking slot ( appropiate to race ) Exception : Coercer, which gets +1mid ( 1 midslot is the suck) 10% speed and agility bonu...
- by Max Hardcase - at 2010.05.13 17:45:00
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